Shaun
Wakashige
I build the systems that build the future.
Games
Two co-founders. Multi-agent production teams on each side. A full game studio. Soil & Soul Games builds titles from concept to Steam release with orchestrator, designer, engineer, artist, audio, and QA agents running in parallel. No traditional studio. No meetings. Just architecture and output.

Soil & Soul Games
Two co-founders who couldn't stop making games. 14 titles across Godot 4.6, Unity 6, and Three.js. Six shipped, six in active development, two in pre-production. First Steam Early Access lands late summer 2026. What keeps the pipeline moving at this pace is internal tooling most studios don't have, built to solve problems as they appeared. "Make the thing. Ship the thing. Let people play the thing."





Totally Hellish Chaos
A bullet hell survivor with a personality. Waves of increasingly hostile enemies, two phased bosses, and a dynamic soundtrack that shifts with the threat level. Built by a 12-agent AI production team in Godot 4.6. Coming to Steam Early Access late summer 2026.

SURVIVE
Browser-based cemetery horror. No install. Open the tab, survive. A procedural graveyard, spatial audio, an AI director that escalates fear based on how you play, and a sanity system that eventually breaks the fourth wall. Built with Three.js.






Mosslings
An invisible god sim. Moss creatures evolve from single organisms to full civilizations. Shape the terrain, influence the weather. Then watch them develop language, culture, and ritual without you. Emergent AI drives every generation. Preproduction planning is almost wrapped.
DEAD SHIFT
Mobile horror about the worst job in the multiverse: collecting possessions from the afterlives of the recently dead while something hunts you by sound. Ten-minute stealth shifts. Procedural afterlives. An AI entity that learns how you move. The vertical slice is coming together. Built in Unity 6.




Castle Brawl
Four-player co-op side-scrolling brawler set in an ink-bleed fantasy world. Four archetype heroes, couch co-op first. In pre-production. Concepts underway, visual direction in development.
Applications
Five million records processed monthly. SOC-2 compliant. Clients include major logistics and e-commerce brands. From behavioral AI platforms to shipping insurance automation. Production systems behind real revenue on AWS serverless.

Rivermark Research
Founding engineer. Architecting the backend and infrastructure for SEED, a platform that extracts meaningful context from behavioral data using AI. Enterprise-grade AWS IaC, core processing pipelines, and auditing systems built for scale. Translating complex AI/ML requirements into production-ready specifications.

NextActiv
AI/ML specialist architect on a healthcare marketing operations engagement. Conducts AI readiness assessments, designs phased maturity roadmaps, and builds multi-agent validation workflows for deliverable QA. Deep Salesforce ecosystem (SFMC, Data Cloud, Agentforce) with HIPAA-compliant delivery standards.

Wonton Web Works
Ships production code directly into client environments. Delivered rivermarkresearch.ai, theengorg.com, and open-source tooling. Full ownership from architecture through deployment. No handoffs, no waiting.

U-PIC Shipping Insurance
Led AWS configuration for SOC-2 Type-2 audit compliance. Built automated auditing processing millions of records monthly for major logistics and e-commerce brands. Custom Shopify app from scratch in Python and React/Remix. Modernized legacy PHP with near-zero downtime.
Agentic AI
Most people use AI as a copilot. This is something different. A file-based protocol where specialized agents coordinate autonomously through a shared directory: orchestrator, engineer, reviewer, QA. One architect. Twelve agents. Zero meetings. It built the games above. It validates the enterprise deliverables. It is the workflow.
Projects
12-Agent Game Team
Totally Hellish Chaos started as a solo project, built by hand before agentic AI was mainstream. When development stalled, a 12-agent team was assembled to break through. Now the entire creative pipeline runs through specialized agents covering design, engineering, art, audio, narrative, QA, and review. Every game in the studio runs the same architecture. What that structure actually looks like is the interesting part.

Agentic Sandbox System
Self-hostable AI agent platform with RAG. Create and deploy OpenAI and Claude agents through a web UI. Built with FastAPI, React, PostgreSQL, and PGVector. Spin up agents, connect knowledge bases, and run them. No infrastructure wrangling.

RAG Chatbot Framework
Reusable retrieval-augmented generation framework. Vector database integration, LLM chaining, and domain-specific grounding that minimizes hallucinations. Built to be dropped into any product that needs accurate, sourced Q&A.
AI Video Engine
Generative AI video engine powered by Google Veo. Automates 8-second clips from prompt to publish. 10M+ views. 12K followers. 200K likes. Across TikTok, Instagram, and YouTube. In 30 days. Proof that the right pipeline beats a content team.
Integrations
Model Context Protocol servers. Forex trading swarms. Social media pipelines that went viral. API endpoints bridging systems that were never designed to talk to each other. The integration layer that makes everything else work.

MCP Servers
pptx-mcp turns Claude into a full PowerPoint engine. It ships dozens of tools and slide types, and a review engine that scores decks on accessibility, brand, typography, and narrative flow. It critiques its own output. Native .pptx, no lock-in.

Forex Swing Swarm
Multi-agent trading system. Quantitative research agents generate strategy profiles. Automated signals execute against live market data. Where agentic AI meets financial markets.

Social Media Pipeline
End-to-end automated content pipeline: generation, post-production, and multi-platform distribution across TikTok, Instagram, and YouTube. Provider fallback patterns ensure zero downtime. The engine behind the 10M+ views.

API Endpoints at Scale
Webhook orchestration and API design at enterprise scale. GitHub Actions CI/CD pipelines. AWS CloudFormation for repeatable, auditable infrastructure. Where external partner systems connect to internal production environments.
About
Started as a web designer at Deutsch LA in 2004. Studied music production at Berklee. Ranked 97th out of 6,272 in the National Cyber League. Rebranded an energy drink into Times Square. Now orchestrating 12-agent AI teams that ship games to Steam. Every chapter unlocked the next one. None of them are over.

Shaun Wakashige
Los Angeles, CA
BS in Web Design & Interactive Media. Master Certification in Music Production from Berklee. Two degrees from Moorpark College with a 4.0 GPA. Started designing at Deutsch LA in 2004. Still shipping. Now with twelve AI agents.

UPTIME Energy
Complete rebrand of a national energy drink line. Designed 14 SKU packages for aluminum bottles. Built investor decks presented to C-suite. Campaigns placed in Times Square and Houston Space Center. Launched into Kroger, Target, H-E-B, 7-Eleven, and military bases nationwide. From pixel to shelf.

Music Production
Berklee College of Music certified. Published through BMI. One album, one EP, three singles across Spotify, Apple Music, Amazon, and every major platform. Electronic music production that now informs game audio direction and generative sound design.

Cybersecurity
Built SOC Sim v2, a free, web-based training simulation with 20 escalating threat levels, live terminal execution against authentic log formats, MITRE ATT&CK mappings, and performance grading on triage, escalation, and closure. The understanding that makes that possible: NCL 97th out of 6,272. TryHackMe top 1%. AWS Cloud Practitioner. NIST-compliant systems design.
15 Years Consulting
Fifteen years as a one-person consultancy. Cloud migrations that cut costs by 70%. Full online presence for 50+ businesses: domain, DNS, hosting, CRM, e-commerce, security audits. The entire IT department for businesses that didn't know they needed one.